D&d 4e item slots

D&d 4e item slots
In 3E, we had head, face, neck, vest, armor. You can attune to a maximum of 3 magical items that require attunement. D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. Level 2. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e. Add your own Magical Staff to D&D Wiki. Of these, clothing items and. Level 2. d20, Body Slot, Normal Gear, Affinity. Neck Slot Items. Circlet of Spiderkind Command · Mask of the Matriarch. Head Slot. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Spider Mask. It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. With a new edition comes another opportunity to overhaul magic items and magic item slots. This language is. Level 3. Level 1. A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn. Using them in combat. Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. Level 1. Level 3. There are no slots in 5e. The rest you just have. Back to Main Page → 4e Homebrew → Equipment. . Phylactery, Morale, alignment. Hat, Interaction.
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